West Coast Customs Rendering Software



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A single-player story revolving around three lead protagonists was one of Grand Theft Auto V ' s earliest design objectives. Garbut felt that such a deviation from the gameplay's core structure was a risk, and recalled team concern that a departure from Grand Theft Auto ' s traditional, single lead character set-up 'might backfire'. This rendering was based off of the 1982 Trans am KITT from the TV show Knight Rider. This is what I imagine it would look like modernized. Inspiration for the frame from West Coast Customs. I went to West Coast Customs in 2007 I gave them $500 for a sand car wrap rendering money down! I was so happy because it was dealing with the famous West Coast Customs right? 'WRONG' they never got back to me so over the years I would call throughout the months and nothing no call backs promise they would pay me and they were too broke to.

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We work closely with our clients ensuring the design brief for the particular project is clear and meets the requirements. Having 5+ years of experience working with the Motive engineering and CAD team, Darren is able to create feasible designs with manufacturability always in mind. Theme boards are developed defining the character of the vehicle or product and from that numerous sketches are worked through to continuously develop the design.

West Coast Customs Render Software

Customs

Rendering /packaging / 3D models
The next phases of the project involve giving form and packaging to the ideas and sketches. Working side by side a network of engineering and CAD teams we’re able to work out the packaging for various required components, occupants and features. Working mostly in Photoshop, realistic renders are created in order to visually communicate what the final product will be. Often at this point physical clay models can be worked with as well to help understand the forms.

CAD modeling / initial prototypes
Once the client is happy with the design direction 3D CAD modeling can begin. Utilizing Alias Autodesk software the surfaces are built and developed as a 3D model to better understand the forms. This is where the project really comes to life. The final design starts to take shape and realistic CAD renders or physical scale prototypes can be built to analyze the design before a final sign off can be done. At this point engineering really steps in to help develop everything from material thickness to part breakup and component integration.